Book Review: 99 Bottles of OOP
I bought 99 Bottles of OOP (99 Bottles) right after its first sale started (40% off until Dec 13th). Buy it now and I promise you that you won't regret it.
This book taught me how to do step-by-step refactoring.
Connections with earlier books
Practical Object-Oriented Design in Ruby (POODR)
I wrote my review1 for POODR several months ago and I said it was the best book about Object-Oriented Design. This comment may need to change since 99 Bottles comes out.
POODR is truly a wonderful book and it opens my mind to the messages in the Object-Oriented world and helps me to finally switch my mindset from a procedural one to a more object-oriented one.
What POODR lacks is a good example to demonstrate how to finally get
to a well designed application step by step. It does provides some
Gear), but it's still unclear how to
get these results.
99 Bottles basically takes most of the great ideas from POODR and puts them together into a great example: Printing out lyrics for a song (original requirement) and changing some parts of the lyrics (new feature requirement).
In this example, the book explains how to do TDD and refactoring step by step, then finally get a well-designed application.
Refactoring: Improving the Design of Existing Code
(I also wrote my review for Refactoring2)
In 99 Bottles, they directly mention a lot of Code Smell names and Refactoring Techniques from the Refactoring book.
That's why I felt very familiar when reading this book. Because I had already known the techniques from the Refactoring book. And 99 Bottles provided more specific example (in Ruby) for these code smells and refactoring techniques.
And more importantly, 99 Bottles taught me how to really apply the step-by-step refactoring idea from the Refactoring book to my daily work.
I used to think the step-by-step refactoring idea is too time-consuming and not worth it. But 99 Bottles tells me that it's important to land on a stable point every time when refactoring and shows that it's easier to refactor in this way. So I tried this style of refactoring and now I find I'm doing more tiny step refactorings in my daily work.
Growing Object-Oriented Software Guided by Tests
(I wrote my review for GOOS3 as well)
GOOS taught me how to build a faster feedback loop via TDD. And it's invaluable.
The problem with GOOS is that its example is a Java application and seems to be pretty old.
99 Bottles provides this simple Ruby application example for us. And it shows me how to do TDD in Ruby correctly.
First of all, 99 Bottles defines what is the best code:
The best solution lies at the sweet spot that represents the perfect compromise between comprehension and changeability
So, the best solution needs to be
- Concrete enough to be understood
- Abstract enough to allow for change
We can then call this kind of solutions "simple". (which reminds me of the talk about Simplicity given by Rich Hickey4)
Guided by this thinking, we can get the simplest code (Shameless Green) to solve our current problem using TDD.
(Thanks to my previous reading on POODR, I wrote a similar solution to Shameless Green in 30 mins)
Test Driven Shameless Green
So how to TDD the Shameless Green solution? Of course, we need to follow the red/green/refactor cycle.
- Write a failing test
- Make Transformations5 to production code to make it more generic, thus pass the test
When making the test pass, we need to use simplest transformation to pass the tests.
- We start our production code as concrete as possible (e.g.
- Every transformation is making our production code more generic (abstract)
- We choose the simplest transformation every time (which make our code more generic, but as less as possible to just pass the test)
The result we get would be both concrete enough and abstract enough. (Shameless Green)
Make the change easy first
Then comes the most important part of this book: How to embrace changes?
When a new feature requirement comes, all we need to do is to "make the change easy first, then make the easy change" (by Kent Beck6)
This is the exact strategy 99 bottles follows:
- Refactor the code first based on the feature requirement
- Make the easy change to achieve the new feature
But how to refactor the code? 99 Bottles shows some great examples on how to refactor our code confidently.
We need to:
- Take small steps
- Refactor under green
- Seek stable landing points
A great exercise I learned from this book is that:
Only change 1 line of your code/test at a time, and keep your tests passing.
- 1 line of code is the smallest possible step when changing our code (if you can only change a word or a character, that would better)
- There are some useful tips to keep your tests green while only
changing 1 line of your code, like
- Returning a new value at the end of the method while still keeping the old code untouched
- Adding a new argument with a default value that lead to the old
- We can pass in the new argument in the new test.
- And the default value will keep the old tests passing.
- Choose meaningful defaults like
:FIXMEwhen no other better defaults can use.
Doing all this will make sure we are only one
Undo away from the
green code. This makes the refactoring process no longer that
stressful and I think I can take any refactoring project down applying
I then take bigger steps after I'm more familiar with this style of
refactoring. But I'll always make sure that I can go back to green in
one step (by leveraging
Fix the easy problems first
Another important lesson I learned from this book is to focus on the easy problems first.
Sometimes, a refactoring looks scary only because we are thinking too many small refactorings at the same time.
All we need to do is to focus on the horizontal refactoring7 at our hand and ignore the vertical refactorings we discover (or maybe take notes down so that we can still remember them later).
After all the horizontal refactorings are done, the easy path will appear by itself automatically.
There are still many topics discussed in this book that I didn't mention in this post but they are all useful advice for developing enjoyable software. They all help you write a better story with your code.
More importantly, you'll fall in love with polymorphism after you read this book. (I know I did.)